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(#41)
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(#42)
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(#43)
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(#44)
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Forum Expert
Posts: 4,708
Join Date: Aug 2008
Location: Italia, near Britannia
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Quote:
The 62 damage instead is obtained with momentum. in the meanwhile... what does websites tell about it? Stratics: nothing. I'm going to search for Stratics' Forums UOguide: Quote:
Moreover, Stratics Forums went under the Google's axe for suspect of malicious software. You can have a look here: http://vboards.stratics.com/showthread.php?t=208862 It's safe, just ignore eventual informations... but they won't let me use the Search button. |
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(#45)
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Forum Expert
Posts: 4,708
Join Date: Aug 2008
Location: Italia, near Britannia
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Looks like I can say this:
our testings are not enough. We need much testing like the above, with different bushido values, and maybe tweaking also other skills. |
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(#46)
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Bug Hunter
Posts: 883
Join Date: Nov 2009
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Quote:
But........... The post above with the link to damage increase Those Damage increases are applied before landing a hit Not after your hit or during PvP direct damage is capped This is where I think we need to go back and fix The skill which you don't need for specials was giving the JOAT 20.0 So redo the testing with an elf to avoid having to take into account JOAT or no JOAT We tested with humans so JOAT anatomy and tactics 20.0 in each skill grants you a bonus to damage increase Not much but a bonus none the less If you create an elf and human character and equip a dagger Each with 10 strength and 0.0 anatomy and tactics you will see a difference in the damage You will also see a difference if nothing is equipped with the same stat and skills I also may not have a clue as to what you are referring to as well If that is the case please delete the post First 4 screen shots are of an elf Last 2 human |
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(#47)
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Forum Expert
Posts: 1,802
Join Date: Jun 2006
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Hm, I just ask myself: Isn't this basic damage calculation? I mean, the last charts are completely independent of momentum strike, aye?
So imho we should try to tell things apart properly. Or am I wrong here? Regards, G. |
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