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  (#41) Old
Ret Offline
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Join Date: Jun 2009
Default Re: OSI loot - 06-15-2010

How can i tell when this is added to the TC?

OSD, That sounds like an awesome way of handleing the loot changes aswell. Much easier then trying to retool every mob.


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  (#42) Old
wesmiley Offline
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Default Re: OSI loot - 06-25-2010

i know WW's drop like 1.2k per.
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  (#43) Old
miqman Offline
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Default Re: OSI loot - 07-28-2010

Anyone got spyuo for the latest client? :\


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  (#44) Old
das3 Offline
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Default Re: OSI loot - 07-28-2010

Quote:
Originally Posted by miqman View Post
Anyone got spyuo for the latest client? :\
http://www.runuo.com/forums/third-pa...tml#post825776
   
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  (#45) Old
miqman Offline
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Default Re: OSI loot - 07-31-2010

Doesnt work and cant get older clients to work


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  (#46) Old
atdp Offline
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Default Re: OSI loot - 4 Weeks Ago

Unfortunately current versions of spyuo do not work at all with the latest versions of the client.
However here it is a spyuo version that can read razor packet log files.
To enable packet logging in razor go to the "More Options" tab and check "Enable packet logging"
To read the packet log, in spyuo use Logs -> Load... and select the Packets.log file in the razor install directory (it will seem to hang but after a while it will finish)
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File Type: zip spyuorlla.zip (36.3 KB, 2 views)
   
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  (#47) Old
MalGanis Offline
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Default Re: OSI loot - 3 Weeks Ago

Heres the fixed version of spyuo. Was just a registry issue..

http://code.google.com/p/mondains-legacy/downloads/list


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Do NOT PM me asking if I will script for your shard or send you files or anything else along those lines.
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  (#48) Old
parv_ Offline
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Default Re: OSI loot - 1 Day Ago

We seem to be comming back to the loot subject quite often in the General Section, so i thought I'll wipe some dust off this thread. I'm up for collecting some more data if that's required, but is there anyone that could confirm that that's the way to go... I've read opinions that there's no point in collecting OSI data as the current OSI loot is influenced by ML, KR, SA and other expansions that RunUO will not have in near future, therefore the loot findings will not be adequate to where RunUO currently is.

Thoughts?


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  (#49) Old
osd_daedalus Offline
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Default Re: OSI loot - 1 Day Ago

Quote:
Originally Posted by parv_ View Post
We seem to be comming back to the loot subject quite often in the General Section, so i thought I'll wipe some dust off this thread. I'm up for collecting some more data if that's required, but is there anyone that could confirm that that's the way to go... I've read opinions that there's no point in collecting OSI data as the current OSI loot is influenced by ML, KR, SA and other expansions that RunUO will not have in near future, therefore the loot findings will not be adequate to where RunUO currently is.

Thoughts?
As I think it's over, and people have left, I can tell how things are going about.

I discovered the SE+ loot (that is, what we want), is ALREADY CODED, but not linked to the loot system. My patch links it making it good.
I tested it with Bama, comparing OSI loot with my patch, and IT CORRESPONDS TO OSI.
The only difference is in peculiar loot (i.e. lizardsmen should have other items), but about item intensities and gold, my patch makes all OSI-like.

Now, the SE+ loot is not so phenomenal about loot intensities, despite what is thought, but almost doubles the gold quantity. This, with the current AI, is just a way to let mobs drop much gold, increasing inflation.

So, I see this is in Coder Needed and even stickied like this requires other info, but this should be in [READY] or in [DEFERRED FOR AI 2.0].
All depends by what will come first between RunUO AI 2.0 and Duke Nukem Forever.


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  (#50) Old
WarUO Offline
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Default Re: OSI loot - 1 Day Ago

Quote:
Originally Posted by osd_daedalus View Post
All depends by what will come first between RunUO AI 2.0 and Duke Nukem Forever.

Thats not fair Daed lol, Duke Nukem Forever just had a playable demo at Pax last week. Also Ravenal just made this post ( http://www.runuo.com/forums/general-...velopment.html ) two weeks ago asking for peoples help and that the AI should be ready to test in another month or so.


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