UO Gamers:  Demise


 
 
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  (#1) Old
psz Offline
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Default [SVN] Not Enough Blood - 02-14-2010

On OSI: When in combat (PvP or PvM) there is considerable amounts of blood being splattered all about on pretty much every hit.

On Demise: It looks like an even more Care Bears version of UO than when Trammel first came about (What is it? One? Two splats of blood total per hit?)


psz
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  (#2) Old
osd_daedalus Offline
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Default Re: [CODER NEEDED] Not Enough Blood - 02-16-2010

BaseWeapon.cs handles it:

Code:
        public virtual void AddBlood( Mobile attacker, Mobile defender, int damage )
        {
            if ( damage > 0 )
            {
                new Blood().MoveToWorld( defender.Location, defender.Map );

                int extraBlood = (Core.SE ? Utility.RandomMinMax( 3, 4 ) : Utility.RandomMinMax( 0, 1 ) );

                for( int i = 0; i < extraBlood; i++ )
                {
                    new Blood().MoveToWorld( new Point3D(
                        defender.X + Utility.RandomMinMax( -1, 1 ),
                        defender.Y + Utility.RandomMinMax( -1, 1 ),
                        defender.Z ), defender.Map );
                }
            }
        }
with SE the amount raised... still too few? At the moment it should drop 3 or 4 blood sheds in a 1-tile radius...


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  (#3) Old
psz Offline
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Default Re: [CODER NEEDED] Not Enough Blood - 02-16-2010

Even back before AOS it was more than the one or two splats we've had forever.

Not sure if it's been increased on OSI again, though...


psz
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  (#4) Old
osd_daedalus Offline
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Default Re: [CODER NEEDED] Not Enough Blood - 02-16-2010

Quote:
Originally Posted by psz View Post
Even back before AOS it was more than the one or two splats we've had forever.

Not sure if it's been increased on OSI again, though...
for the truth psz, I'm seeing it now in OSI and I have seen that the "range" is normal, what is different is the kind of blood: in Demise (and I suspect OSI pre-SE) blood is just some little sheds, while in OSI blood is a combination of almost 4 kinds, including those sheds before but also full patches.

I'm trying to figure ItemIDs...

edit: in OSI, blood is random between: 0x122A-B-C-D-E-F and 0x1645 (that is what currently drops).

edit2: acknowledged psz


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Last edited by osd_daedalus; 02-16-2010 at 06:56 AM.
   
  (#5) Old
psz Offline
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Default Re: [CODER NEEDED] Not Enough Blood - 02-16-2010

I'd say since LBR or AOS the blood has been... Messier on OSI :->


psz
Creator of UOGamers: Demise(Retired)
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  (#6) Old
osd_daedalus Offline
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Default Re: [CODER NEEDED] Not Enough Blood - 02-16-2010

Here's the patch.

More GORE!! Because UO is NOT a game for crying children
Now you can feel yourself better in killing newbs in Fel.
Attached Files
File Type: patch blood.patch (431 Bytes, 14 views)


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  (#7) Old
Monstermug Offline
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Default Re: [TESTING] Not Enough Blood - 02-19-2010

as long as the blood is not censored green im happy
   
  (#8) Old
gilgamash Offline
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Default Re: [TESTING] Not Enough Blood - 02-22-2010

Looks nice! I can't wait dying covered in blood on Demise! Patch approved.



G.


Some years ago Rap was called stuttering and was curable
   
  (#9) Old
osd_daedalus Offline
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Default Re: [TESTING] Not Enough Blood - 02-22-2010

Quote:
Originally Posted by gilgamash View Post
Looks nice! I can't wait dying covered in blood on Demise! Patch approved.
^ ^ ^

is it just a comment, or a testing report?


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  (#10) Old
gilgamash Offline
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Default Re: [TESTING] Not Enough Blood - 02-22-2010

Aaaah, sorry, this was a testing report, actually...

G.


Some years ago Rap was called stuttering and was curable
   
 


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