UO Gamers:  Demise


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  (#1) Old
psz Offline
UO Gamers: Demise Administrator
 
Posts: 13,508
Join Date: Oct 2002
Location: Swamp
Default SVN 512 Update (April 25th, 2010) - 04-25-2010

Been awhile... Anyway, here's the short version:

- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back
(http://www.uodemise.com/discussion/s...d.php?t=141415)

- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus
(http://www.uodemise.com/discussion/s...d.php?t=140429)

- Added a sanity check in SpellHelper.cs
(http://www.uodemise.com/discussion/s...d.php?t=139731)
(http://www.runuo.com/forums/showthread.php?p=829126)

- Provoked creatures won't return anymore the message *looks furious* (ML change)
(http://www.uodemise.com/discussion/s...d.php?t=138228)

- Hotfix for pet removal SVN 501 patch
(http://www.runuo.com/forums/server-s...appearing.html)
(http://www.uodemise.com/discussion/s...d.php?t=141863)

- Cross-healing times were not properly calculated.
http://www.uodemise.com/forum/showthread.php?t=120698

- Secured containers should count against lockdowns
http://www.uodemise.com/forum/showthread.php?t=140087

- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453

- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597

- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699

- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625

- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438

- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742

- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349

- Random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092

- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658

- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126

- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238

- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819

- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435

- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/s...d.php?t=135520)

- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/s...d.php?t=120724)

- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/s...d.php?t=137677)

- You can cook near forges
(http://www.uodemise.com/discussion/s...d.php?t=137731)

- Tamable released creatures will now have a timer of 3 days: when the timer is over, the creature will be deleted.
The timer will stop when the creature is tamed again, and reset to 3 days when released again.
This is meant to reduce CPU work by reducing the number of creatures which need serialization
(http://www.uodemise.com/discussion/s...d.php?t=133920)


psz
Creator of UOGamers: Demise(Retired)
The RunUO.com Forum Moderator Team
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  (#2) Old
Bama Offline
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Join Date: Nov 2009
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

http://www.uodemise.com/forum/showthread.php?t=134406

This is in I believe


I would rather want everything and get something than to want nothing and get it all. My posts now contain 10% more Vlado You Is NOB
   
  (#3) Old
psz Offline
UO Gamers: Demise Administrator
 
Posts: 13,508
Join Date: Oct 2002
Location: Swamp
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

That should have been listed on a previous update (It's from SVN 495)


psz
Creator of UOGamers: Demise(Retired)
The RunUO.com Forum Moderator Team
Quality Control Czar
   
  (#4) Old
Bama Offline
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Posts: 866
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Sorry

Nice update with some nice fixes in it

Thank-You


I would rather want everything and get something than to want nothing and get it all. My posts now contain 10% more Vlado You Is NOB

Last edited by Bama; 04-25-2010 at 06:18 AM.
   
  (#5) Old
Barnicoat Offline
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Posts: 726
Join Date: Apr 2009
Location: New Zealand
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Thanks for the work everyone's put in.
   
  (#6) Old
uome Offline
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Posts: 3,377
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Location: Somewhere you can't find me.
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Thanks for the updates.
I'm enjoying the extra blood


Carlton III (BAD) PV?
Monaro (BAD) Legendry smith & Stonemason
Surprise (BAD) GM Fisherman & Tamer

BAD homepage...BAD shop...Vote for demise
   
  (#7) Old
That Guy Offline
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Posts: 53
Join Date: Sep 2004
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Great. I'm one of those people who hasn't bought or downloaded Stygian Abyss....

I get kicked after 20 seconds cuz of lenient kick.

Is that how its gunna be? Cuz this sucks, I cant even play anymore until i get a good enuff connection to d/l SA or enuff cash to buy it.

Did u guys mean to do this?

Cuz i have been playing on ur shard with 5.0.7.1 for months now, with no lenient kick.

Just curious.

Last edited by That Guy; 04-25-2010 at 09:13 AM.
   
  (#8) Old
osd_daedalus Offline
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Posts: 4,697
Join Date: Aug 2008
Location: Italia, near Britannia
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

No one is using SA client now, if you mean the Enhanced Client. Anyway, for playing Demise you need a client patched to 7.0.... 4 or over? Anyway it's safe to update to latest patch possible. Sincerely I'm curious to know how you was able to play with 5.x client since now, being the "lenient kick for all that's under 7.x" active from various months (I could be wrong)

About updates... thank you psz, thank you Mark, thank you everyone.


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  (#9) Old
That Guy Offline
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Posts: 53
Join Date: Sep 2004
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

thanks for updates.

Heres how it works, before coming to play demise, i played on a shard that needed 5.0.9.1 to play. They then updated to 7.0.5.0, and since i dont have cable connection, i didnt wanna wait the hours required to patch.

I decided to try to find another shard to play, and Demise was my choice.

Ive been able to play with no problems until this morning. Now i get kicked after 20 seconds.

I use 9th anniversary client, patched to 5.0.9.1.

Yea, alot of stuff on demise had the "cliloc error" but i didnt mind, it was still fun to play ur shard. Also haven was all screwed up, but i used help stuck option for getting out of haven w/new chars.

So yea, in all, lenient kick WAS NOT enabled until today.

Is it staying this way?
   
  (#10) Old
osd_daedalus Offline
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Location: Italia, near Britannia
Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Quote:
Originally Posted by That Guy View Post
Is it staying this way?
yes... since lots of issues (client crashes, people paging/posting because getting stuck) and complaints about cheats came about the use of previous UO installation.

If this can help you, you can download the OSI/EA new "Classic Client" here, which is alredy updated to 7.0.3.0. Then you can let it update without have to download 600+ MB in updates.


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