UO Gamers:  Demise


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  (#11) Old
Nottheking Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Wow, somehow I wound up being right on Demise getting an update soon. Very awesome to finally get one again.

I have a couple of nit-picks over a couple of your descriptions though, PSZ, as they don't properly describe the patches involved:
Quote:
Originally Posted by psz View Post
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
The bug was not that; it was that unlike OSI, in RunUO you had to place houses FARTHER away from roads, and it was corrected to allow houses to be placed on the tile right next to them. In neither case could someone build a house directly on a road.

Quote:
Originally Posted by psz View Post
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
The patch is just the opposite. It USED TO consume extra mana; the patch removed that.


UO abreviations guide | UODemise's Status | Read the Scripts! | The Inquisitor's Resolution!
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  (#12) Old
That Guy Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

ok, tyvm for the link, ill be trying it out.

thanks everyone for the help!

Look forward to seeing the new updates!
   
  (#13) Old
psz Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Quote:
Originally Posted by Nottheking View Post
Wow, somehow I wound up being right on Demise getting an update soon. Very awesome to finally get one again.

I have a couple of nit-picks over a couple of your descriptions though, PSZ, as they don't properly describe the patches involved:

The bug was not that; it was that unlike OSI, in RunUO you had to place houses FARTHER away from roads, and it was corrected to allow houses to be placed on the tile right next to them. In neither case could someone build a house directly on a road.


The patch is just the opposite. It USED TO consume extra mana; the patch removed that.
I used the changes as stated in the SVN. If there's an issue with the descriptions, they're from the SVN. It was a (nearly) direct copy'n'paste.


psz
Creator of UOGamers: Demise(Retired)
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  (#14) Old
Nottheking Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

Quote:
Originally Posted by psz View Post
I used the changes as stated in the SVN. If there's an issue with the descriptions, they're from the SVN. It was a (nearly) direct copy'n'paste.
Ah, okay, my bad. (I guess I'm still used to when you had to figure it out on yourself and write it up)

Still, just because it was someone else that got the description wrong doesn't make it the right description.


UO abreviations guide | UODemise's Status | Read the Scripts! | The Inquisitor's Resolution!
Rallahn [ATHF] - I'm buying your SC-0 butcher knives!
Seregmor [ATHF] - I want blue pigments!
Accident - I need BRSK BODs; help me get them!
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Originally Posted by RzatheKilla View Post
nottheking ftw legendary forum troller woot
   
  (#15) Old
osd_daedalus Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-25-2010

it's because sometimes, in the SVN log, it was just copy-paste the title of the report instead of the actual effect of the patch... and sometimes the title of the report says the way should NOT be


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  (#16) Old
alllex Online
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Default Re: SVN 512 Update (April 25th, 2010) - 04-26-2010

Best pacth ever! there is blood everywhere now!
   
  (#17) Old
koruja Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-26-2010

Ive been able to play with no problems until this morning. Now i get kicked after 20 seconds. But im update it by Auto Patch until 7.0.2.1
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  (#18) Old
EwKa Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-27-2010

Thanks a lot to everyone involved!
   
  (#19) Old
Esqarrouth Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-28-2010

any info about massive branch sync?


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  (#20) Old
psz Offline
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Default Re: SVN 512 Update (April 25th, 2010) - 04-28-2010

If I'm not mistaken, it's Mark's way of getting all the code bases in line with each other.

I'll double check with him, though.


psz
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