SVN 519 Update (June 6th, 2010) ( 19 Replies (Page: 1 2) )
psz on Sun, June 06th, 2010 @ 6:12am
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
(http://www.uodemise.com/forum/showthread.php?t=142122)
- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)
- Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)
(http://www.uodemise.com/forum/showthread.php?p=741663)
- Arcane Circle spell now checks spellweavers are Playermobiles
(http://www.uodemise.com/forum/showthread.php?t=142096)
- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.
(http://www.uodemise.com/forum/showthread.php?t=140663)
- Creatures in Fan Dancers Dojo and Yomotsu Mines will now be taken into consideration for ToT points once ToTs are active
(http://www.uodemise.com/forum/showthread.php?t=141670)
- Miscellaneous superficial RunUO fixes
(Mark)
7.0.7.0 ( 3 Replies )
GM Nestor on Thu, May 20th, 2010 @ 6:28pm
Issue resolved. See last post. --psz
SVN 512 Update (April 25th, 2010) ( 21 Replies (Page: 1 2 3) )
psz on Sun, April 25th, 2010 @ 5:50am
Been awhile... Anyway, here's the short version:
- Any creature already aggressive to you before using Embrace Honor, or attacked while under Embrace Honor, will attack you back
(http://www.uodemise.com/discussion/s...d.php?t=141415)
- Fixed a bug in Spellweaving Arcane Circle spell causing the arcanist to get more than one arcane focus
(http://www.uodemise.com/discussion/s...d.php?t=140429)
- Added a sanity check in SpellHelper.cs
(http://www.uodemise.com/discussion/s...d.php?t=139731)
(http://www.runuo.com/forums/showthread.php?p=829126)
- Provoked creatures won't return anymore the message *looks furious* (ML change)
(http://www.uodemise.com/discussion/s...d.php?t=138228)
- Hotfix for pet removal SVN 501 patch
(http://www.runuo.com/forums/server-s...appearing.html)
(http://www.uodemise.com/discussion/s...d.php?t=141863)
- Cross-healing times were not properly calculated.
http://www.uodemise.com/forum/showthread.php?t=120698
- Secured containers should count against lockdowns
http://www.uodemise.com/forum/showthread.php?t=140087
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
- Random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/s...d.php?t=135520)
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/s...d.php?t=120724)
- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/s...d.php?t=137677)
- You can cook near forges
(http://www.uodemise.com/discussion/s...d.php?t=137731)
- Tamable released creatures will now have a timer of 3 days: when the timer is over, the creature will be deleted.
The timer will stop when the creature is tamed again, and reset to 3 days when released again.
This is meant to reduce CPU work by reducing the number of creatures which need serialization
(http://www.uodemise.com/discussion/s...d.php?t=133920)
Razor update ( 0 Replies )
psz on Wed, February 17th, 2010 @ 7:09pm
The latest Razor update fixes the 7.0.5.0 resize fix. It's HIGHLY recommended (and soon to be required) that everyone update to 7.0.5.0 so that we have less map issues.
Hardware Upgrade ( 80 Replies (Page: 1 2 3) )
Mark on Tue, February 09th, 2010 @ 2:59am
Demise will be unavailable for the next few hours while we work on moving it over to new hardware.
This hardware upgrade should result in a noticeable increase in performance.
We sincerely appreciate your patience and we will let you know as soon as we have a more specific time estimate.
EDIT: Demise's IP address is now 208.43.1.24; the hostname login.uodemise.com has been updated to reflect this change.
EDIT #2: Migration is complete.










